Abstract
Designing effective lighting is an iterative and often time-consuming process. This work contributes to automatic lighting design research by presenting a render-engine agnostic optimization routine: gradient descent on RGB multipliers of one-light-at-a-time (OLAT) basis images. We compare several objective functions to accomplish lighting tasks and show that our method is capable of quickly and effectively exploring different lighting styles using either text prompts or reference images. We also present several datasets specific to lighting tasks and show that fine-tuning on these datasets can improve performance.
Degree
MS
College and Department
Computer Science; Computational, Mathematical, and Physical Sciences
Rights
https://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Savage, Anson, "Differentiable Objectives for 3D Scene Relighting via Gradient Descent on OLAT Basis Coefficients" (2026). Theses and Dissertations. 11245.
https://scholarsarchive.byu.edu/etd/11245
Date Submitted
2026-04-23
Document Type
Thesis
Keywords
optimization, rendering, neural networks
Language
english