Abstract
The original sonar implementation for the HoloOcean simulator was built upon a cached octree representation of the world. On first runs, building the cache was prohibitively slow, and the cache had a major memory footprint. This work presents alternative implementations for the sidescan sonar using direct raytracing on the CPU and rendering on the GPU. To evaluate and compare the implementations, timing tests on comparable parameters, as well as sweeps on resolution and range parameters, were performed. The render-based GPU implementation outperformed the others in the timing tests.
Degree
MS
College and Department
Ira A. Fulton College of Engineering; Electrical and Computer Engineering
Rights
https://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Romrell, Blake Paul, "Implementation and Evaluation of Alternative Methods for Simulation of Sidescan Sonar" (2026). Theses and Dissertations. 11165.
https://scholarsarchive.byu.edu/etd/11165
Date Submitted
2026-04-13
Document Type
Thesis
Permanent Link
https://arks.lib.byu.edu/ark:/34234/q2e3ee1bee
Keywords
Simulation, Sidescan Sonar, Marine Robotics, Seafloor Mapping, Unmanned Underwater Vehicles
Language
english