Motivational Spillovers from Awards: Crowding Out in a Multitasking Environment

Keywords

employee motivation, reward systems, crowding out

Abstract

This paper uses data from an attendance award program implemented at one of five industrial laundry plants to show the complex costs of corporate awards previously ignored in the literature. We show that although the attendance award had direct, positive effects on employees who had previously had punctuality problems, it also led to strategic gaming behavior centered on the specific eligibility criteria for the award. The award program temporary changed behavior in award-eligible workers, but did not habituate improved attendance. Furthermore, we show that the extrinsic reward from the award program crowded out the internal motivation of those employees who had previously demonstrated excellent attendance, generating worse punctuality during periods of ineligibility. Most novelly, we show that the attendance award program also crowded out internal motivation and performance in tasks not included in the award program. Workers with above average pre-program attendance lost 8% efficiency in daily laundry tasks after the program’s introduction. We argue that these motivation spillovers result from the inequity of internally-motivated workers’ previously unrewarded superior attendance contributions. Our paper suggests that even purely symbolic awards can generate gaming and crowding out costs that may spill over to other important tasks.

Original Publication Citation

"Gubler, Timothy, Ian Larkin, and Lamar Pierce (2016). “Motivational Spillovers from Awards: Crowding Out in a Multitasking Environment,” Organization Science, 27(2): 286-303."

Document Type

Peer-Reviewed Article

Publication Date

2016

Publisher

Organization Science

Language

English

College

Marriott School of Business

Department

Marketing

University Standing at Time of Publication

Associate Professor

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