Keywords
interactive segmentation, geodesic, seeds
Abstract
Interactive segmentation is useful for selecting objects of interest in images and continues to be a topic of much study. Methods that grow regions from foreground/background seeds, such as the recent geodesic segmentation approach, avoid the boundary-length bias of graph-cut methods but have their own bias towards minimizing paths to the seeds, resulting in increased sensitivity to seed placement. The lack of edge modeling in geodesic or similar approaches limits their ability to precisely localize object boundaries, something at which graph-cut methods generally excel. This paper presents a method for combining geodesicdistance information with edge information in a graphcut optimization framework, leveraging the complementary strengths of each. Rather than a fixed combination we use the distinctiveness of the foreground/background color models to predict the effectiveness of the geodesic distance term and adjust the weighting accordingly. We also introduce a spatially varying weighting that decreases the potential for shortcutting in object interiors while transferring greater control to the edge term for better localization near object boundaries. Results show our method is less prone to shortcutting than typical graph cut methods while being less sensitive to seed placement and better at edge localization than geodesic methods. This leads to increased segmentation accuracy and reduced effort on the part of the user.
Original Publication Citation
B. Price, B. Morse, and S. Cohen, "Geodesic graph cut," in IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR), June 21.
BYU ScholarsArchive Citation
Morse, Bryan S.; Price, Brian L.; and Cohen, Scott, "Geodesic Graph Cut for Interactive Image Segmentation" (2010). Faculty Publications. 98.
https://scholarsarchive.byu.edu/facpub/98
Document Type
Peer-Reviewed Article
Publication Date
2010-06-01
Permanent URL
http://hdl.lib.byu.edu/1877/2475
Publisher
IEEE
Language
English
College
Physical and Mathematical Sciences
Department
Computer Science
Copyright Status
© 2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Copyright Use Information
http://lib.byu.edu/about/copyright/