Keywords

STEM ethics, experiential learning, classroom simulation

Abstract

Students had just participated in an experiential learning exercise where they played dodgeball using marshmallows. But the unique context of the game introduced ethical dilemmas that integrated ethics education into a technical education classroom setting.

Research shows that “Engineering curriculum and activities at the K-12 level should be designed to expose students to [ethical considerations inherent in the practice of engineering], and as a result students should be aware of the importance of these issues in the field of engineering” (Moore, Glancy, Tank, Kersten, Smith, & Stohlmann, 2014). But how do STEM teachers teach students to think about ethical issues and their role in their future careers? In this article we describe how this whole-class simulation provided a forum for students to experience simulated ethical challenges while exploring principles foundational to STEM careers.

Original Publication Citation

“Dodging Marshmallows: Simulations to Teach Ethics.” Technology and Engineering Teacher 75.7 (2016): 14-18. (with Justin Weidman)

Document Type

Peer-Reviewed Article

Publication Date

2016

Publisher

Technology and Engineering Teacher

Language

English

College

Humanities

Department

English

University Standing at Time of Publication

Associate Professor

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