Keywords
serious game evaluation, design science framework, iterative development
Abstract
Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas— theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation that is valuable to both researchers and practitioners.
Original Publication Citation
Wilson, David W., Jenkins, Jeff, Twyman, Nathan, Jensen, Matt, Valacich, Joseph S., Dunbar, Norah, Wilson, Scott, Miller, Claude, Adame, Bradley, Lee, Yu-Hao, Burgoon, Judee, and Nunamaker, Jay F. “Serious games: An evaluation framework and case study” (2016), 49th Hawaii International Conference on System Sciences, Kauai, HI.
BYU ScholarsArchive Citation
Wilson, David W.; Jenkins, Jeff; Twyman, Nathan; Jensen, Matthew; Valacich, Joe; Dunbar, Norah; Wilson, Scott; Miller, Claude; Adame, Bradley; Lee, Yu-Hao; Burgoon, Judee; and Nunamaker, Jay F., "Serious Games: An Evaluation Framework and Case Study" (2016). Faculty Publications. 9330.
https://scholarsarchive.byu.edu/facpub/9330
Document Type
Conference Paper
Publication Date
2016
Publisher
Hawaii International Conference on System Sciences
Language
English
College
Marriott School of Business
Department
Information Systems Management
Copyright Status
© 2016 IEEE
Copyright Use Information
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