Keywords

serious game evaluation, design science framework, iterative development

Abstract

Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas— theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation that is valuable to both researchers and practitioners.

Original Publication Citation

Wilson, David W., Jenkins, Jeff, Twyman, Nathan, Jensen, Matt, Valacich, Joseph S., Dunbar, Norah, Wilson, Scott, Miller, Claude, Adame, Bradley, Lee, Yu-Hao, Burgoon, Judee, and Nunamaker, Jay F. “Serious games: An evaluation framework and case study” (2016), 49th Hawaii International Conference on System Sciences, Kauai, HI.

Document Type

Conference Paper

Publication Date

2016

Publisher

Hawaii International Conference on System Sciences

Language

English

College

Marriott School of Business

Department

Information Systems Management

University Standing at Time of Publication

Assistant Professor

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