Keywords
work–leisure blending, organizational play, gamification, workplace fun, work breaks
Abstract
Since the industrial revolution, work and leisure have largely been considered opposing domains. A growing number of organizations, however, enable and/or promote blending leisure activities into the workplace. Similarly, several conceptualizations across different disciplines examine how work and leisure can coexist. These different conceptualizations have yielded a rich but fragmented theoretical account of work–leisure blending. To address this problem, we provide a comprehensive theoretical integration of multiple literature streams where research has explored work–leisure blending. Further, we develop a tripartite dimensional framework designed to elucidate the central dimensions of work–leisure blending (i.e., segmentation– integration, unstructured–structured, and independent–interactive) undergirding this phenomenon. Using this framework as a theoretical foundation, we then discuss important contextual considerations and future research directions related to work–leisure blending.
Original Publication Citation
Smith. T.A., Butts, M., Courtright, S. H., Duerden, M. D., & Widmer, M. A. (2022) Workleisure blending: An integrative conceptual review and framework to guide future research. Journal of Applied Psychology, 107(4), 560–580. https://doi.org/10.1037/apl0000924
BYU ScholarsArchive Citation
Smith, Troy A.; Butts, Marcus M.; Courtright, Stephen H.; Duerden, Mat D.; and Widmer, Mark A., "Work–Leisure Blending: An Integrative Conceptual Review and Framework to Guide Future Research" (2021). Faculty Publications. 8773.
https://scholarsarchive.byu.edu/facpub/8773
Document Type
Peer-Reviewed Article
Publication Date
2021
Publisher
Journal of Applied Psychology
Language
English
College
Marriott School of Business
Department
Experience Design and Management
Copyright Use Information
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