Keywords
internal controls, FCPA compliance, Bribery Act compliance, employee training effectiveness
Abstract
Companies rely on internal controls to comply with the U.S. Foreign Corrupt Practices Act and the U.K. Bribery Act. One such control is anti-corruption employee training. Although corporate training is a key component of anti-fraud policies and procedures, it is often perceived as dull by employees. To motivate greater engagement, firms are experimenting with training that involves elements of digital games, known as gamification. We perform a field experiment with 158 employees of a large, multinational bank to examine the effectiveness of gamified anticorruption training. We find that employees strongly prefer gamified training to traditional, nongamified training and that gamified training modestly increases employees’ knowledge of the bank’s anti-corruption policies. Interestingly, we also find that employees with less work experience outperform those with greater work experience on the post-training knowledge assessment. Our results suggest that gamification is a valuable tool for improving anti-corruption training.
Original Publication Citation
Baxter, R., D. K. Holderness, and D. A. Wood. 2017. The effects of gamification on corporate compliance training: A partial replication and field study of True Office anti-corruption training programs. Journal of Forensic Accounting Research, 2 (1): A20-A30. DOI: 10.2308/jfar-51725.
BYU ScholarsArchive Citation
Baxter, Ryan J.; Holderness, D. Kip; and Wood, David A., "The Effects of Gamification on Corporate Compliance Training: A Field Experiment of True Office Anti-Corruption Training Programs" (2017). Faculty Publications. 8284.
https://scholarsarchive.byu.edu/facpub/8284
Document Type
Peer-Reviewed Article
Publication Date
2017
Publisher
Journal of Forensic Accounting Research
Language
English
College
Marriott School of Business
Department
Accountancy
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