Title

using Pokéman GO to teach integrative STEM

Keywords

STEM, Pokeman GO, teaching, STEM education

Abstract

According to Wells & Ernst (2015) Integrative STEM Education can be defined as: "...the application of technological/engineering design-based pedagogical approaches to intentionally teach content and practices of science and mathematics education through the content and practices of technology/engineering education. Other scenarios and opportunities for using Pokémon GO could draw on different courses and areas such as: * Computer science (programming an interactive map that displays where Pokémon have been found by students at your school). * Web design (students could design an augmented reality website that embeds student user Pokémon totals, wins, and other information recorded from their Pokédex). * Manufacturing (students could design, construct, and test their own Pokéballs out of a variety of materials). * Art (students draw, model, or paint their own Pokémon).

Original Publication Citation

Bartholomew, S. R. (2017). Using Pokémon Go to Teach Integrated STEM. Technology and Engineering Teacher, 76(5), 24–27.

Document Type

Peer-Reviewed Article

Publication Date

2017-2

Publisher

Technology & Engineering Teacher

Language

English

College

Ira A. Fulton College of Engineering and Technology

Department

Technology

University Standing at Time of Publication

Assistant Professor

Share

COinS