using Pokéman GO to teach integrative STEM
Keywords
STEM, Pokeman GO, teaching, STEM education
Abstract
According to Wells & Ernst (2015) Integrative STEM Education can be defined as: "...the application of technological/engineering design-based pedagogical approaches to intentionally teach content and practices of science and mathematics education through the content and practices of technology/engineering education. Other scenarios and opportunities for using Pokémon GO could draw on different courses and areas such as: * Computer science (programming an interactive map that displays where Pokémon have been found by students at your school). * Web design (students could design an augmented reality website that embeds student user Pokémon totals, wins, and other information recorded from their Pokédex). * Manufacturing (students could design, construct, and test their own Pokéballs out of a variety of materials). * Art (students draw, model, or paint their own Pokémon).
Original Publication Citation
Bartholomew, S. R. (2017). Using Pokémon Go to Teach Integrated STEM. Technology and Engineering Teacher, 76(5), 24–27.
BYU ScholarsArchive Citation
Bartholomew, Scott R., "using Pokéman GO to teach integrative STEM" (2017). Faculty Publications. 5586.
https://scholarsarchive.byu.edu/facpub/5586
Document Type
Peer-Reviewed Article
Publication Date
2017-2
Permanent URL
http://hdl.lib.byu.edu/1877/8318
Publisher
Technology & Engineering Teacher
Language
English
College
Ira A. Fulton College of Engineering and Technology
Department
Technology
Copyright Use Information
http://lib.byu.edu/about/copyright/