Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection
Video game, Adolescent, Coplaying, Sibling, Aggression, Prosocial behavior
Video games can be played in many different contexts. This study examined associations between coplaying video games between siblings and levels of affection and conflict in the relationship. Participants were 508 adolescents (M age = 16.31 years of age, SD = 1.08) who completed questionnaires on video game use and sibling relationships. Participants were recruited from a large Northwestern city and a moderate city in the Mountain West of the United States. Video games played between siblings were coded by an independent sample to assess levels of physical aggression and prosocial behavior in each game. Playing video games with a sibling was associated with higher levels of sibling affection for both boys and girls, but higher levels of conflict for boys only. Playing a violent video game with a brother was associated with lower levels of conflict in the sibling relationship, whereas playing a prosocial video game was not related to any sibling outcome. The value of video games in sibling relationships will be discussed, with a focus on the type of game and the sex of the adolescent.
Original Publication Citation
Coyne, S. M., Jensen, A. C., *Smith, N., & *Erickson, D. (2016). Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection. Journal of Adolescence, 47, 48-59. doi:10.1016/j.adolescence.2015.12.001
BYU ScholarsArchive Citation
Coyne, Sarah; Jensen, Alexander C.; Smith, Nathan J.; and Erickson, Daniel H., "Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection" (2016). Faculty Publications. 2669.
Journal of Adolescence
Family, Home, and Social Sciences
Copyright © 2015 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved.