Keywords

NURBS surfaces, T-splines, subdivision surfaces, local refinement, knot removal

Abstract

A typical NURBS surface model has a large percentage of superfluous control points that significantly interfere with the design process. This paper presents an algorithm for eliminating such superfluous control points, producing a T-spline. The algorithm can remove substantially more control points than competing methods such as B-spline wavelet decomposition. The paper also presents a new T-spline local refinement algorithm and answers two fundamental open questions on T-spline theory.

Original Publication Citation

T. W. Sederberg, D. C. Cardon, G. T. Finnigan, N. N. North, J. Zheng and T. Lyche, "T-splines Simplification and Local Refinement," ACM Transactions on Graphics 23(3), pp. 276-283, 24.

Document Type

Peer-Reviewed Article

Publication Date

2004-08-01

Permanent URL

http://hdl.lib.byu.edu/1877/2546

Publisher

ACM

Language

English

College

Physical and Mathematical Sciences

Department

Computer Science

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