Abstract
Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time reversed simulation. Given a final fluid configuration, our method steps backward in time generating a sequence that, when played forward, is visually similar to traditional forward simulations. This will give artists better control by allowing them to start from any timestep of the simulation. We address a number of challenges associated with time reversal including generating a believable final configuration and reversing entropy.
Degree
MS
College and Department
Physical and Mathematical Sciences; Computer Science
Rights
http://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Oborn, Jeremy Michael, "Time Reversed Smoke Simulation" (2017). Theses and Dissertations. 7218.
https://scholarsarchive.byu.edu/etd/7218
Date Submitted
2017-10-01
Document Type
Thesis
Handle
http://hdl.lib.byu.edu/1877/etd9558
Keywords
Fluid Simulation, Time Reversal, Texture Synthesis
Language
english