Abstract
An increasing amount of attention has been brought to language learning through digital games. Incidental learning through different media types such as in print and online have also seen an increased amount of research done in recent years. This study examines the amount of incidental learning that occurs across three media types (in print, online, and in a digital simulation game) as well as participants' perceptions of how enjoyable and helpful these media types are. Results suggest that of the three media types, incidental learning occurred most through the online reading. Furthermore, although not statistically significant, participants in the present study found the reading in print to be most enjoyable and helpful.
Degree
MA
College and Department
Humanities; Center for Language Studies
Rights
http://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Peterson, Jeff Lynn, "Incidental Learning of Japanese through Reading Online, in Print, and in Digital Games" (2016). Theses and Dissertations. 5799.
https://scholarsarchive.byu.edu/etd/5799
Date Submitted
2016-03-01
Document Type
Thesis
Handle
http://hdl.lib.byu.edu/1877/etd8426
Keywords
incidental learning, Japanese, reading, online, manga, COTS, games, game-based learning, game-enhanced learning
Language
english