Abstract
Artists require control and predictability over physically based simulations to create their required animation. This control can lead to reduced iteration time to get the desired simulation results. Controlling cloth simulations can require manual effort to create goal keyframes for control algorithms to match. Current techniques and research utilize a keyboard and mouse to create these goal keyframes. Other research has looked at using a virtual reality (VR) head-mounted display with controllers to improve the experience of completing similar animation tasks. However, we are not aware of any research that attempts to use VR as a tool to assist artists in the process of cloth simulation. This work explores using VR to create goal keyframes of a cloth mesh for control algorithms to further artists' ability to produce and control cloth simulations. We created a system where users can produce goal keyframes using both a keyboard and mouse and using VR. A user study was conducted (n=20) utilizing this system for keyframing tasks. We found that most participants preferred to use the system in VR and found it fun and intuitive, with each input method having their own strengths in the cloth keyframe sculpting process. We also found the timing and accuracy of using VR to be comparable to using a keyboard and mouse, despite minimal VR experience among participants.
Degree
MS
College and Department
Computer Science; Computational, Mathematical, and Physical Sciences
Rights
https://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Bishop, Matthew S., "Investigating Cloth Sculpting for Simulation Control in Virtual Reality" (2024). Theses and Dissertations. 10561.
https://scholarsarchive.byu.edu/etd/10561
Date Submitted
2024-08-07
Document Type
Thesis
Handle
http://hdl.lib.byu.edu/1877/etd13399
Keywords
cloth simulation, simulation control, virtual reality, keyframes
Language
english