Abstract

To increase student engagement in their classroom, the author created an art curriculum using gamification methods that incorporates elements of tabletop role-playing games. The Role-playing Art Curriculum is a key element of this thesis. Possible research approaches involving game-based learning and gamification were examined to point toward future research and reflection regarding games and game-like content into an art curriculum. Action research methods were used to create and run the Role-playing Art Curriculum. The author concludes that the gamified curriculum took extra preparation and required more management to run then other traditional art curriculums.

Degree

MA

College and Department

Fine Arts and Communications; Art

Rights

https://lib.byu.edu/about/copyright/

Date Submitted

2023-12-21

Document Type

Thesis

Handle

http://hdl.lib.byu.edu/1877/etd13074

Keywords

gamification, game-based learning, role-playing games, visual art, curriculum

Language

english

Included in

Fine Arts Commons

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