Abstract
To increase student engagement in their classroom, the author created an art curriculum using gamification methods that incorporates elements of tabletop role-playing games. The Role-playing Art Curriculum is a key element of this thesis. Possible research approaches involving game-based learning and gamification were examined to point toward future research and reflection regarding games and game-like content into an art curriculum. Action research methods were used to create and run the Role-playing Art Curriculum. The author concludes that the gamified curriculum took extra preparation and required more management to run then other traditional art curriculums.
Degree
MA
College and Department
Fine Arts and Communications; Art
Rights
https://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Ovard, Caleb, "Your Mission, Should You Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art" (2023). Theses and Dissertations. 10236.
https://scholarsarchive.byu.edu/etd/10236
Date Submitted
2023-12-21
Document Type
Thesis
Handle
http://hdl.lib.byu.edu/1877/etd13074
Keywords
gamification, game-based learning, role-playing games, visual art, curriculum
Language
english