Author Date

2022-07-01

Degree Name

BA

Department

English

College

Humanities

Defense Date

2022-05-27

Publication Date

2022-07-07

First Faculty Advisor

Dennis Cutchins

First Faculty Reader

Gideon Burton

Honors Coordinator

Aaron Eastley

Keywords

Creative Writing, Roleplaying, Game theory, Dungeons & Dragons

Abstract

This thesis delivers a playable and functional module for the 5 th Edition of the World’s Greatest Role-Playing Game. The Critical Introduction uses reader response and performance theory to create a framework for reading role-playing games as literature, explains some of the recent scholarship surrounding role-playing games, and details the creative process and work of the creative thesis.

In A Valley Lost to Time, Adventurers recruited by the Trellin Prime Minister are sent westward, over the Drazlin mountain range, with a mission to discover the fate of a decades-lost failed colony. The route is long and treacherous, passing through a dwarven city on the verge of a social revolution. Eventually, the adventuring band passes through a veil into the lands of the Fair Folk, where the lost colony found greater success in a perilous land than any could have supposed.

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