Degree Name
BA
Department
English
College
Humanities
Defense Date
2022-05-27
Publication Date
2022-07-07
First Faculty Advisor
Dennis Cutchins
First Faculty Reader
Gideon Burton
Honors Coordinator
Aaron Eastley
Keywords
Creative Writing, Roleplaying, Game theory, Dungeons & Dragons
Abstract
This thesis delivers a playable and functional module for the 5 th Edition of the World’s Greatest Role-Playing Game. The Critical Introduction uses reader response and performance theory to create a framework for reading role-playing games as literature, explains some of the recent scholarship surrounding role-playing games, and details the creative process and work of the creative thesis.
In A Valley Lost to Time, Adventurers recruited by the Trellin Prime Minister are sent westward, over the Drazlin mountain range, with a mission to discover the fate of a decades-lost failed colony. The route is long and treacherous, passing through a dwarven city on the verge of a social revolution. Eventually, the adventuring band passes through a veil into the lands of the Fair Folk, where the lost colony found greater success in a perilous land than any could have supposed.
BYU ScholarsArchive Citation
Pearce, Washington C., "A Valley Lost to Time" (2022). Undergraduate Honors Theses. 258.
https://scholarsarchive.byu.edu/studentpub_uht/258
Handle
http://hdl.lib.byu.edu/1877/uht0256