“Are These People Real?”: Designing and Playtesting an Alternative Reality, Educational Simulation
instructional design, educational simulations
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the simulation suggest to students that the experience they are having is real, in contrast to the way the artificial nature of the experience is highlighted in many computer games. In this case, we describe some challenges we encountered in designing a PCS to align with TINAG, along with how the situation in which we play tested the simulation highlighted other ways in which the principle of TINAG was challenging to achieve.
Original Publication Citation
McDonald, J. K., Balzotti, J., Franklin, M., Haws, J., & Rowan, J. (2023). “Are these people real?” Designing and playtesting an alternative reality, educational simulation. International Journal of Designs for Learning, 14(1), 34-42. https://doi.org/10.14434/ijdl.v14i1.346822023
BYU ScholarsArchive Citation
McDonald, Jason K.; Balzotti, Jonathan; Franklin, Melissa; Haws, Jessica; and Rowan, Jamin, "“Are These People Real?”: Designing and Playtesting an Alternative Reality, Educational Simulation" (2023). Faculty Publications. 6587.
International Journal of Designs for Learning
David O. McKay School of Education
Instructional Psychology and Technology
Copyright Use Information