Promoting Mind and Body Fitness by Engaging Students in Active Game Design
teaching, fitness, game design, computer technology
[...]in the United States the percentage of children and adolescents affected by obesity has more than tripled since the 1970s (Fryar, Carroll & Ogden, 2014). by Although obesity can be caused Scott R. by a variety of factors, consuming more energy from foods and bever- ages than the body uses for growth, physical activity, and health functioning can lead to extra weight gain over time (Hill, Wyatt, & Peters, 2012). [...]thinking critically about challenging topics may foster a better overall wellness. Specifically, the authors believe that this lesson plan, which focuses on engaging students in both designing and playing an active laser-tag game (Figure 1, page 13), can help students learn basic programming principles, explore ideas related to circuits and sensors, develop teamwork and communication skills, participate in active physical play, and gain motivation in learning more programming in future game development and other applications. FIRST step - all should vote and agree on one set of game rules.
Original Publication Citation
Bartholomew, S. R., & Zhang, L. (2019). Teaching Engineering Concepts through Socially Relevant Contexts: Promoting Mind and Body Fitness by Engaging Students in Active Game Design. Technology & Engineering Teacher. 79(1), 13-19.
BYU ScholarsArchive Citation
Bartholomew, Scott R. and Zhang, Liwei, "Promoting Mind and Body Fitness by Engaging Students in Active Game Design" (2019). Faculty Publications. 5561.
Technology & Engineering Teacher
Ira A. Fulton College of Engineering and Technology
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