Title

Promoting Mind and Body Fitness by Engaging Students in Active Game Design

Keywords

teaching, fitness, game design, computer technology

Abstract

[...]in the United States the percentage of children and adolescents affected by obesity has more than tripled since the 1970s (Fryar, Carroll & Ogden, 2014). by Although obesity can be caused Scott R. by a variety of factors, consuming more energy from foods and bever- ages than the body uses for growth, physical activity, and health functioning can lead to extra weight gain over time (Hill, Wyatt, & Peters, 2012). [...]thinking critically about challenging topics may foster a better overall wellness. Specifically, the authors believe that this lesson plan, which focuses on engaging students in both designing and playing an active laser-tag game (Figure 1, page 13), can help students learn basic programming principles, explore ideas related to circuits and sensors, develop teamwork and communication skills, participate in active physical play, and gain motivation in learning more programming in future game development and other applications. FIRST step - all should vote and agree on one set of game rules.

Original Publication Citation

Bartholomew, S. R., & Zhang, L. (2019). Teaching Engineering Concepts through Socially Relevant Contexts: Promoting Mind and Body Fitness by Engaging Students in Active Game Design. Technology & Engineering Teacher. 79(1), 13-19.

Document Type

Peer-Reviewed Article

Publication Date

2019-9

Publisher

Technology & Engineering Teacher

Language

English

College

Ira A. Fulton College of Engineering and Technology

Department

Technology

University Standing at Time of Publication

Assistant Professor

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