Video games; Co-play; Mediation; Adolescents; Gender; Prosocial; Computer games
Purpose: Video game use has been associated with several behavioral and health outcomes for adolescents. The aim of the current study was to assess the relationship between parental co-play of video games and behavioral and family outcomes.
Method: Participants consisted of 287 adolescents and their parents who completed a number of video game-, behavioral-, and family-related questionnaires as part of a wider study. Most constructs included child, mother, and father reports.
Results: At the bivariate level, time spent playing video games was associated with several negative outcomes, including heightened internalizing and aggressive behavior and lowered prosocial behavior. However, co-playing video games with parents was associated with decreased levels of internalizing and aggressive behaviors, and heightened prosocial behavior for girls only. Co-playing video games was also marginally related to parent– child connectedness for girls, even after controlling for age-inappropriate games played with parents.
Conclusions: This is the first study to show positive associations for co-playing video games between girls and their parents.
Original Publication Citation
Coyne, S. M., Padilla-Walker, L. M., *Stockdale, L., & Day, R. D. (2011). Game On… Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes . Journal of Adolescent Health, 49, 160-165.
BYU ScholarsArchive Citation
Coyne, Sarah M.; Padilla-Walker, Laura M.; Stockdale, Laura; and Day, Randal D., "Game On. . . Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes" (2011). Faculty Publications. 4930.
Journal of Adolescent Health
Family, Home, and Social Sciences
© 2011 Society for Adolescent Health and Medicine. All rights reserved.