Abstract

Recent years have seen a significant growth in what designers and players call asymmetric virtual reality (AVR) games. This dissertation creates a framework that defines the relevant characteristics of AVR as a genre and describes five common genres of AVR games, including David(s) and Goliath, Hide and Seek, Perspective Puzzle, Order Simulation, and Lifeline. The core features of each subgenre are expounded. These subgenres are then evaluated using design workshops to observe novice game designs use these subgenres in their game design process. An analysis of the workshops found that the AVR subgenre framework may benefit novice game designers in finding inspiration from patterns in existing AVR games, planning asymmetric mechanics in AVR games between VR and non-VR players, and concepting new and unexplored ideas within the AVR genre. Finally, the discussion section outlines similarities and differences in the subgenres, limitations in this research, and provides guidance for future directions for this research.

Degree

MS

College and Department

Technology

Rights

https://lib.byu.edu/about/copyright/

Date Submitted

2021-12-16

Document Type

Thesis

Handle

http://hdl.lib.byu.edu/1877/etd11984

Keywords

VR, virtual reality, asymmetric games, games, game design, asymmetric virtual reality, asymmetric VR, asymmetrical VR, game genre

Language

english

Included in

Engineering Commons

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