Abstract
Participants (N = 73) in the present research were assigned to play a violent videogame (Super Smash Brothers) with either a supportive or an ambivalent friend. Orthogonal to this manipulation, participants were assigned to play the game either competitively or cooperatively. Subsequent aggression toward their friend was assessed by measuring participants' competitive or cooperative behavior in a Prisoner's Dilemma game. Results revealed no differences in aggression as a function of friendship type or game strategy, although means were in predicted directions. The influence of context on exposure to violent media is discussed, as are issues of power and sample type as possible reasons for the nonsignificant findings.
Degree
MS
College and Department
Family, Home, and Social Sciences; Psychology
Rights
http://lib.byu.edu/about/copyright/
BYU ScholarsArchive Citation
Rogers, Jonathan Charles Edwin, "Videogames and Friendships: Contextual Factors That Influence the Willingness to Aggress Following the Playing of a Violent Videogame" (2011). Theses and Dissertations. 2805.
https://scholarsarchive.byu.edu/etd/2805
Date Submitted
2011-07-11
Document Type
Thesis
Handle
http://hdl.lib.byu.edu/1877/etd4626
Keywords
videogame, prisoner's dilemma, aggression
Language
English