Journal of Undergraduate Research
Keywords
gamification, scottish museums, new visitors
College
Harold B. Lee Library
Abstract
Since their western beginnings in the eighteenth and nineteenth centuries, the role that museums have played in society have changed. Early museums, like the Louvre in Paris and the British Museum in London, were initially galleries that were open weekly to the public. They primarily functioned as housing for art or artifacts collections and, later, as space and resources for research. However, over past two centuries, museums became aware of audience preference and put greater significance on the relationship between museum and visitor. Within the past 20 years, the focus for museums has centered around public service and education and have been encouraged to be more accessible and inclusive.1 This shift has prompted much research and experimentation on ways to present collections that could attract new visitors and repeated visits.
Recommended Citation
Allred, Carol and Murphy, Dr. John
(2018)
"The Prevalence and Effect of Gamification in Scottish Museums,"
Journal of Undergraduate Research: Vol. 2018:
Iss.
1, Article 203.
Available at:
https://scholarsarchive.byu.edu/jur/vol2018/iss1/203