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Journal of Undergraduate Research

College

Humanities

Department

Design

Abstract

We set out with the objectives to create a fully-working slice of a video game, to develop art pieces for students’ portfolio pieces, to help students develop leadership and team skills, and give our students a chance to collaboratively work out the interlocking bits of knowledge necessary for something as complicated as a game project. In addition, we hoped the project would help students develop professional relationships, and create mentoring opportunities for students on future projects. The project hit all of these objectives and even exceeded in some areas. The most important target was to have the students bring their various abilities together to create something better than they could have individually, while learning the dynamics and downfalls of a collaborative team. In this way, this project provided experiences for the students that we can not provide in any of our classes. The funding provided by the grant was especially useful because it allowed all the menial and trying aspects of the project to move forward so that this collaboration wouldn’t grind to a halt. The completion of Relic Hunter and its success in these objectives relied on many elements like this falling into place, and it could not have gone much better than it did in those respects.

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