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Journal of Undergraduate Research

Keywords

natural movement as input, virtual world, virtual reality

College

Ira A. Fulton College of Engineering and Technology

Department

Information Systems

Abstract

With Facebook’s recent acquisition of Oculus Rift, the virtual reality (VR) craze has left the den of nerds and tech enthusiasts and gone mainstream. Sony, Steam, and other big name companies’ pledges to develop their own VR platforms have further confirmed the coming of VR to every-home USA. However, this dream may still be far off, with each company’s desires to create its own usually costly and complex solution. All of these companies are not only currently lacking VR experiences to demonstrate, but those that do currently exist require the user to move and interact in the game using a controller, rather than their own feet and hands.

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