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Journal of Undergraduate Research

Keywords

MICA, morph interpolated character animation, character animation, cartoon

College

Physical and Mathematical Sciences

Department

Computer Science

Abstract

In conventional two-dimensional or flat animation, an artist called a character animator will draw key poses for a cartoon that specify movement and expression. Generally, one or more additional artists will take these key frames of animation and draw more images to insert between them. This creates the illusion of the cartoon moving from one key pose to the next. What the additional artists do is called inbetweening. Inbetweening is not only labor intensive and very costly, but because of production budgets and time constraints, the level of detail in the animated characters must be kept very low.

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