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Journal of Undergraduate Research

Keywords

voxel-selected ray tracing, VSRT, animations, voxels

College

Physical and Mathematical Sciences

Department

Computer Science

Abstract

Voxel-Selected Ray Tracing (VSRT) is a technique that uses undersampling to reduce the computation time necessary to render realistic looking animations. Although undersampling tends to reduce the quality of an image, VSRT includes error checking techniques that minimize the reduction in quality of the animation. I produced a basic working model of VSRT that reduced the number of voxels calculated. I explored a way to improve the algorithm even further by making the sampling adaptive so that we could find more similarity between picture frames and therefore reduce the number of calculations. Although I found it possible to implement such an algorithm, I concluded it to be impractical because of the unwanted effect that it would have on the VSRT algorithm and the memory strain that it would create. Instead I determined that an approach to reduce the memory requirements would be more appropriate.

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