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Journal of Undergraduate Research

Keywords

ray tracing, photo-realistic simulation, light rays

College

Physical and Mathematical Sciences

Department

Mathematics

Abstract

Ray tracing is a common technique for computational, photo-realistic simulation of the “real world.” However, most current approaches assume light propagation is linear: that is, light always travels in a straight line. Our aim was to create a ray tracing program that would handle the “bending” of light waves at relativistic speeds or by gravitational forces. This could in turn be used to assist scientists in understanding the numerical results from their research and to help others understand and visualize such complex natural phenomenon.

Included in

Mathematics Commons

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