Keywords

eye anatomy, 3D modeling, interactive learning, open educational resources, OER, instructional design, anatomy education, spatial learning, Blender, educational technology, usability testing, student engagement

Description

This project explores how interactive 3D models can enhance eye anatomy education within the framework of open educational resources (OER). Recognizing that students in anatomy and physiology courses often struggle to recognize anatomical structures from multiple perspectives—and frequently lack access to high-quality, low-cost study tools—this project addressed these gaps by designing and developing a custom, interactive 3D model of the human eye. Created using Blender and embedded into a web interface via Verge3D, the model allows users to rotate, zoom, highlight, and isolate structures of the eye, including both external and internal components. The tool was designed specifically for students at Brigham Young University–Idaho, where usability testing confirmed its potential to increase learner engagement, confidence, and spatial understanding of anatomical structures. Results from a pre/post assessment study demonstrated measurable learning gains, particularly among students with prior anatomy experience. This project serves as a scalable model for future development of open, interactive learning tools that promote accessibility, usability, and student success in STEM education.

Project Type

Design/Development Project

Publication Date

2025-04-02

College

David O. McKay School of Education

Department

Instructional Psychology and Technology

Client

College/University

Master's Project or PhD Project

Masters Project

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Additional Project Information

eye.hayley.yanceydev.com

https://github.com/HayleyYancey/eye

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