mobile game, math, children, worksheet, educational game, edutainment, fluency, engagement
The purpose of this project was to make a math worksheet more engaging by turning the answering of elementary math questions into a game. The game should encourage young learners to practice arithmetic more. The project takes the form of a mobile platformer game and the target audience is 1st-3rd graders.
BYU ScholarsArchive Citation
Hull, A. (2021). An Engaging Worksheet: Number Ninjitzu, the Mobile Game. Unpublished masters project manuscript, Department of Instructional Psychology and Technology, Brigham Young University, Provo, Utah. Retrieved from https://scholarsarchive.byu.edu/ipt_projects/44
David O. McKay School of Education
Instructional Psychology and Technology
Master's Project or PhD Project