Virtual Reality: A Survey of Use at an Academic Library
virtual reality, VR, academic libraries, patron usage, survey
We conducted a survey to inform the expansion of a Virtual Reality (VR) service in our library. The survey assessed user experience, demographics, academic interests in VR, and methods of discovery. Currently our institution offers one HTC Vive VR system that can be reserved and used by patrons within the library, but we would like to expand the service to meet the interests and needs of our patrons. We found use among all measured demographics and sufficient patron interest for us to justify expansion of our current services. The data resulting from this survey and the subsequent focus groups can be used to inform other academic libraries exploring or developing similar VR services.
Original Publication Citation
Frost, M., Goates, M. C., Cheng, S., & Johnston, J. (2020). Virtual Reality. Information Technology and Libraries, 39(1). https://doi.org/10.6017/ital.v39i1.11369
BYU ScholarsArchive Citation
Frost, Megan; Goates, Michael C.; Cheng, Sarah; and Johnston, Jed, "Virtual Reality: A Survey of Use at an Academic Library" (2020). Faculty Publications. 5372.
Core: Leadership, Infrastructure, Futures, a division of the American Library Association
Harold B. Lee Library
Copyright (c) 2020 Megan Frost, Michael C. Goates, Sarah Cheng, and Jed Johnston Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Copyright Use Information