More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood

Keywords

Video games, Internet use, Emerging adults

Abstract

The purpose of this study was to gain a clearer understanding of the pattern of video game and internet use among college students and to examine how electronic leisure was related to risk behaviors (i.e., drinking, drug use, sex), perceptions of the self (i.e., self worth and social acceptance), and relationships with others (i.e., relationship quality with parents and friends). Participants included 813 undergraduate students (500 young women, 313 young men, Mage = 20, SD = 1.87) who were mainly European American (79%), unmarried (100%) and living outside their parents’ home (90%). Results suggested that (a) video game use was linked to negative outcomes for men and women, (b) different patterns of video game and internet use existed for men and women and (c) there were different relations to risk behaviors, feelings about the self, and relationship quality based on the type of internet use, and based on gender. The discussion focuses on the implications of electronic leisure on the overall health and development of young people as they transition to adulthood.

Original Publication Citation

Padilla-Walker, L. M., Nelson, L. J., Carroll, J. S., & Jensen, A. C. (2010). More than just a game: Video game and internet use during emerging adulthood. Journal of Youth and Adolescence, 39, 103-113. doi:10.1007/s10964-008-9390-8

Document Type

Peer-Reviewed Article

Publication Date

2010-2

Permanent URL

http://hdl.lib.byu.edu/1877/5486

Publisher

Journal of Youth and Adolescence

Language

English

College

Family, Home, and Social Sciences

Department

Family Life

University Standing at Time of Publication

Full Professor

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