Abstract

Generative Adversarial Networks (GAN) learn to synthesize novel samples for a given data distribution. While GANs can train on diverse data of various modalities, the most successful use cases to date apply GANs to computer vision tasks. Despite significant advances in training algorithms and network architectures, GANs still struggle to consistently generate high-quality outputs after training. We present a series of papers that improve GAN output inference qualitatively and quantitatively. The first chapter, Alpha Model Domination, addresses a related subfield of Multiple Choice Learning, which -- like GANs -- aims to generate diverse sets of outputs. The next chapter, CoachGAN, introduces a real-time refinement method for the latent input space that improves inference quality for pretrained GANs. The following two chapters introduce finetuning methods for arbitrary, end-to-end differentiable GANs. The first, PuzzleGAN, proposes a self-supervised puzzle-solving task to improve global coherence in generated images. The latter, Trained Truncation Trick, improves upon a common inference heuristic by better maintaining output diversity while increasing image realism. Our final work, Two Second StyleGAN Projection, reduces the time for high-quality, image-to-latent GAN projections by two orders of magnitude. We present a wide array of results and applications of our method. We conclude with implications and directions for future work.

Degree

PhD

College and Department

Physical and Mathematical Sciences; Computer Science

Rights

https://lib.byu.edu/about/copyright/

Date Submitted

2020-12-09

Document Type

Dissertation

Handle

http://hdl.lib.byu.edu/1877/etd11507

Keywords

Generative Adversarial Networks, image generation, multiple choice learning, deep learning, generative modeling

Language

english

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